Sunni founded the SB Ink creative consultancy over 12 years ago and she continues to grow and lead it. She is a best-selling author, global public speaker, expert meeting facilitator and deep self design™ coach. She was named one of the “100 Most Creative People in Business” and one of the “10 Most Creative People on Twitter” by Fast Company. Her team has designed and led hundreds of group experiences in diverse industries and she is a veteran public speaker, having delivered countless presentations and “playnotes” in environments around the world. Sunni is the best-selling author of Gamestorming and The Doodle Revolution and she leads a worldwide campaign advocating for visual, game, design and improvisational thinking and deploys those techniques to teach sought-after leadership skills like empathy, emotional intelligence, effective communication and collaboration. Her TED Talk on doodling has drawn more than 1.4 million views on and her work has been featured in every major U.S. publication including The New York Times, The New York Post, The Wall Street Journal, CNN,, Time Magazine, WIRED, and Entrepreneur, as well as being featured twice on CBS Sunday Morning and recently on the TODAY Show. Sunni is an autodidact and she is trained in meditation, Mindfulness-Based Stress Reduction, and two mind-body practices called Hakomi and Internal Family Systems. Her forthcoming book, subtitled Deep Self Design™, uses design thinking to teach an evidence-based inner science for dissolving powerful personal obstacles.


  • Design / Visual Thinking
  • Leadership
  • Social Change


  • English

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Sunni Brown’s "playnotes"

Sunny designs and leads what she calls “playnotes.” All of her “talks” are interactive – they involve audience participation because Sunni is generally opposed to what she calls the “sit-and-get” learning style. She advocates for multi-modal learning so it makes sense for her to model that. When she collaborates around a talk, there would be some audience immersion, she does audience research prior to designing a talk so she always request to interview a few audience members who could be considered representative so she can use that insight to inform the experience. The audience is the hero, not her.

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Gamestorming your workplace

Gamestorming: How to Use Group Games to Solve Organizational Challenges, Innovate, and Drive Toward Outcomes

Since most of us spend an inordinate amount of time in meetings, why not become an expert at designing and leading them? The simple but revolutionary technique of Gamestorming (based on the best-selling business book!) assures that not only do your future meetings engage everyone’s best thinking, but also dramatically shortens the time needed to do it. Visual thinking and participatory design is not a trend. It’s a foundational skill required to stay on top of your game.

Participants will be able to:

  • Recognize when to have a meeting (and when not to – hello!)
  • Design meeting agendas that quickly and effectively move a group to a desired outcome
  • Use business games to support innovation and creative problem-solving (thinking on your feet = survival)
  • Apply improvisational practices to get discoveries about your product, marketplace and brand
  • Leverage visual thinking techniques for co-creation and team solutions
  • Lead meetings, workshops, and group sessions comfortably using visual thinking and basic office supplies

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Building an Innovation Culture

How to Culturally Normalize Creative Risk-Taking and Rapid Prototyping

It’s easy and natural to let habitual ways of thinking block creative ideas. But we do have a choice: we can either let those constraints derail possibilities or we can use constraints as catalysts for innovation, agile thinking and problem solving. We can learn to “play” despite perceived innovation barriers or real organizational and cultural resistance. This training provides tools and techniques to challenge outmoded ways of seeing and thinking, and to unlearn behavioral patterns that lead us to the same conclusions and solutions over and over.

Participants will be able to:

  • Gain comfort with rapid sketching and prototyping in a group
  • Experience the difference between a collaborative vs. constrictive working group
  • Unlearn habitual ways of thinking and focus on adaptive ideation
  • Reinterpret “failure” as informative learning and consequently “fail” faster and with more meaningful outcomes
  • Rapidly ideate around product, service or process innovation
  • Reorient cultural and small-group norms to accommodate agile learning and growth mindsets
  • Learn to think improvisationally for enhanced team performance, creative risk-taking and rapid problem-solving
  • Learn to view problems from multiple perspectives and reframe them
  • Listen actively, be fully present and practice empathy to build trust and relationships
  • More effectively manage teams that can get thrown off by resource limitations

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